http://techreport.com/ja.zz?id=298056
What resolutions should be tested for graphics cards and games? I've listed some possibilities.
5:4 (1.25) aspect ratios:
Width Height MPixels
1280 1024 1.31
4:3 (1.33) aspect ratios:
Width Height MPixels
640 480 0.31
800 600 0.48
1024 768 0.79
1280 960 1.23
1600 1200 1.92
2048 1536 3.15
16:10 (1.60) aspect ratios:
Width Height MPixels
1280 800 1.02
1440 900 1.30
1680 1050 1.76
1920 1200 2.30
* * 3.08*
2560 1600 4.10
16:9 (1.78) aspect ratios:
Width Height MPixels
1280 720 0.92
1366 768 1.05
1920 1080 2.07
Here is my suggestion for resolutions to be tested:
Width Height MPixels Aspect
1024 768 0.79 4:3
1280 800 1.02 16:10
1280 1024 1.31 5:4
1680 1050 1.76 16:10
1920 1200 2.30 16:10
2048 1536 3.15 4:3
2560 1600 4.10 16:10
Is seven too many test points? Could we drop 1024x768, or are there still too many folks attached to this old resolution?
If you want to know what performance is likely to be for one of the other resolutions, it is very probably the same as for a resolution with the same number of pixels. 1366x768 = 1152x864 = 1280x800, for example. Other resolutions could be interpolated from the excellent X-Y charts that Damage includes in TR reviews. 1600x1200=1.92 MP is about 1/3 of the way between 1.76 and 2.30 MP.
I believe that the 1920x1200 or 1920x1080 screen resolutions will be the most important in the next decade because of the global proliferation of video devices and HD video content created for the 1920x1080 resolution. If I had to pick only one resolution at which to run benchmarks, it would be 1920x1200.
Edit: Replaced elegant HTML tables with clunky fixed-pitch code blocks.