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| #73. Posted at 10:39 PM on Nov 24th 2008 | Edit Reply |
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tomc100 |
Isn't DirectX 11 supposed to standardize physics as well. Nvidia is bribing dozens of game developers starting with that "The Way It's Meant to be Played" mantra and now physics. They are monopolizing the game industry and one of the reasons why we don't have a lot (any?) of DirectX10.1 games.That is why I will never buy an Nvidia product.
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scribly |
Problem with those 'cloth tearing' effects is that it looks more like thin plastic being torn, not cloth
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ClickClick5 |
Well check one bad box for me getting the 4870.
Darn. |
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lycium |
looks really cool, though if ea molests it with drm and soul sucking licenses (3/5/whatever installs) then i'll skip it just like spore...
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impar |
Greetings!
Any news on what kind of DRM this game will come with? Its an EA published game... |
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poulpy |
It's not like full out physics they're talking about here so I'm not quite convinced a dual or quad core CPU can't deal with real "affects" of destructible cloths..
ps: the quality of the video isn't that bad when you've ticked HQ in Youtube |
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Pax-UX |
This is a only a good game (7 of 10), nothing great, way too short. I beat Xbox version in less then 9 hours and in a single sitting. So was disappointed about the length. Just when I thought the story was getting interesting with some developments it turns out that's the end of the game; when it should have just been the catalyst for the second half / Act II.
Not worth full price, pick up second hand as it's only half a game. As for physic, unless they rework some stuff there's nothing to be gained from this. You don't interact with the world this just seems to be marketing fluff. |
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Usacomp2k3 |
Finally got around to playing the demo on my xbox. Boy did that give me a headache. I don't remember where I read it, but some guy was talking about the elements of your 'body' that come into view make it seem more realistic and so your body gets into it more and thus is more prone to the nausea. I think I'll have to agree with him. Either that or I just need to sit more than 18" from the monitor. Heh.
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Dagwood |
It is really not all that complicated...
With Nvidia porting PhysX to any 8000 series card or higher, the base for a game that uses it just got to a level where game developers are intrested in phsics on a the GPU. Does using the GPU to do physics slow it dow? Of cource it does, but even at resolutions at 1920 by 1200 new graphic cards are sill getting over 60 frames a second in games. A newer card can handle the physics and graphics better than the CPU can handle AI, sound, networking, hard drive transfers, and feeding the GPU data to crunch. |
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dermutti |
You can watch the high(er) quality version if you view it on youtube.com (instead of the embeded here).
I wonder if those physics effects affect gameplay at all or if they're just eye candy. And if so, can you only use them in multiplayer with other PhysX using players? |
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glacius555 |
gamerankings.com, the average is high due to coppla high scores...
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glacius555 |
It might be a bit irrelevant, but the title does not seem "to shine" on high review scores...
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moose17145 |
So what if you have an actual PhysX card instead? Will it use the physX card to do the physics calculations instead of the GPU? Cause if so then it might be an option for us ATI users who don't wanna just switch over to NVidia.
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ThomasDM |
Driver Heaven has a 720p trailer over here => http://www.gamingheaven.net/gaming-news/173418-mirrors-edge-pc-snea...
It's pretty impressive. |
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indeego |
http://www.moddb.com/mods/mirrors-edge-source-trailer-map
One level of game is already playable as a mod for Source engine gam(es?) |
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charged3800z24 |
Ever since nVidia aquired Ageia, all the sudden Physicsis become an implementation everytime you turn around... I also do not plan on switching out my 4850's just for nVidia's new thing..
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ssidbroadcast |
Hm. I really like how that blue or clear plastic material looks when ripped up.
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Mourmain |
It's funny that the soundtrack to this game is called "Still Alive".
By Lisa Minkovsky. Nice tune. |
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MadManOriginal |
Oh the joys of proprietariness. First I get a 4850 and hear about ATi Stream and am pleased thinking it means a dual core CPU will be plenty for any encoding task I might want to do. Then announcements like this and new super-drivers come out and make me think otherwise or second guess my decision.
This is defeintely one case where MS can come to the rescue, MS haters aside. And FYI Windows 7 will allow multiple vendor video drivers I believe. |
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aleckermit |
So I can't get these effects with my ATI HD4850?
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SoulSlave |
I have a question though, will it be possible to combine an AMD/ATI GPU with a NVidia GPU, so it would be possible to use the later one exclusively for physics?
I mean, I already have a RadeOn 4850 (Upgraded from an old GeForce 7600 GT), and have no intention on moving to the NVidia side just for physics, but I do have a spare PCIe X16 slot. So, I was wandering, I could buy a 9600 (any) and use it just for physics, I mean, 75 does not seem such an unreasonable price to pay, I could even get a 8600 GT / GTS for like 35 ~ 40 bucks... I know it does not sound like a smart move, but if, and only if the effects prove actually worth, wouldn't you want it? Just my piece of thought.... |
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sdack |
Would be nice if not each company would be creating their own physics library but if M$ could step in and create a "DirectPhysic" API. I wonder what it takes to make that happen ...
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Mystic-G |
Pretty cool... Definitely some extra eye candy although I'm unsure how well that game works on PC.
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DrDillyBar |
How is this any different from CellFactor; Other then the entertaining Oni style game play?
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Gerbil Jedidiah |
Awesome. This means I have a couple of months to figure out how to get my second PCI-E slot working... Already got the videocards...
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designerfx |
So mirror's edge is a sellout too? I wonder how much Nvidia bribed them for this one.
Hasn't anyone realized that the reason for PhysX is the same idea as DirectX continually releasing new versions? It's to break compatibility of the competitors (AMD and openGL). |
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