14 Comments(s). 1 Pages(s). Showing page 1. [ 1 ]

   #1. Posted at 06:44 AM on Mar 13th 2008 Edit   Reply

The title is wrong. Poor guy's called Carmack.
Now that he's one of the pillars under hybrid rendering, it will be interesting to see how things turn out.
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#1, The Carmack.  :   (#5)  «
#9, i lol'd :-)  :   (#14)  «

   #12. Posted at 02:34 PM on Mar 13th 2008 Edit   Reply

Cool ! Rasterization have no scaling problems !

I'll go read the CrossFire X article here at TR again ... ooops AFR usually works best as most frames don't scale but that apparently adds a frame of input lag for each chip and the silly api won't allow for a longer lag than 3 frames bah !

I accidentally made a dense octree a few years ago and ran out of memory in a very small fraction of a second ... Then I fixed it and while doing that I put a color on each cell in the octree for debugging so I guess I've made a Sparse voxel octree already yay !
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   #11. Posted at 01:57 PM on Mar 13th 2008 Edit   Reply

Let's not forget that good graphics alone don't make a great game engine.
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   #4. Posted at 08:37 AM on Mar 13th 2008 Edit   Reply

Of course Intels pushing ray tracing. They have a lot better processors than integrated video chipsets. Don't get me wrong, ray tracing is awsome, but I think a hybrid approach is much better at least for the short term. For the long term, say 10 years from now, it might be feasible to have a completely ray traced game. Before that you'll have to have mid range hardware in the mass markets hands capable of handling it before it's worth it for a game house to develop a ray traced title. Otherwise you won't have a audiance large enough to sell it to.
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   #2. Posted at 07:29 AM on Mar 13th 2008 Edit   Reply

I love the idea of real ray traced games, but its more then 4 years away. Moore’s law should make it possible thanks to extra processing power, assuming that the observation holds true. But they need to get the performance running at >30/fps @ 720p.

With the price of high-end 2-way SLI GFX cards running at 1,200 just for cards, a distributed rendering farm of Quad Core CPUs isn’t out of the question, you can build a Quad system for about $550, so take two of those then buy a standard video card for the gaming rig that just does a normal 60/fps refresh rate and use the local quad + 2 remote systems, 12-cores, to render your game. It would require each quad to output about 20 fps and the setup would probably even use less power! Then when you’re not gaming you can be folding…
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14 Comments(s). 1 Pages(s). Showing page 1. [ 1 ]
 
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