Bdwilcox wrote:By detailed, I mean the pixels were very sharp, without bloom, and didn't bleed into each other the way that consumer CRTs allowed. The colors were pure and the blacks incredibly rich. I didn't mean detailed as in hi-resolution, I meant detailed as in purity of what was being presented.
There wasn't anything special about arcade monitors, what was special was the interface. In other words, it wasn't the display technology, it was the signal format. Arcade machines typically used the JAMMA standard, which uses RGB with composite sync.
Compared to Composite video(what's carried by the RCA single yellow connector), or, gasp!, the infamous RF switch, the color reproduction, luminance, and clarity of RGB with composite sync is
vastly superior. It also wouldn't surprise me if arcade machines also had higher quality CRTs in them than the average home TV, if only because the duty cycle was heavier.
But the real difference is in the signal format, Composite simply doesn't look as good because it can't carry nearly as much information. And since, at least here in the US, people were pretty much all using Composite or RF switches for their consoles until HD TV rolled around, arcade machines always looked way, way better. Plus a lot of home consoles simply didn't have the power or features to look as good as some arcade games even with the same connection.
If you're wondering why broadcast TV and movies on your TV never looked quite as good either, well, since NTSC and VHS are both based on a composite signal there was no way they'd ever look as good because you can't recreate information you never had.
Now that I think about your specific example, Donkey Kong, I remember that it predates the original JAMMA standard. I'm not particularly familiar with
really early arcade games, but I'm all but certain it was still using RGB + composite sync. Like most trade organizations, JAMMA mostly consolidated and standardized what was already there.