Moderators: Hoser, Hawkwing74

Looking for Knowledge wrote:When drunk.....
I want to have sex, but find I am more likely to be shot down than when I am sober.
yogibbear wrote: But it's a game that encourages running away, collecting TONNES of bandages/healthkits
Fragnificent wrote:I thought this game sucked horribly, little or no plot, impossible to kill anything, and buggy as all hell. I made it through about two hours and gave up.
Voldenuit wrote:I think I liked it best because of the promise and the ambition. It is sad that it fell short of its goals (and that Clear Sky didn't address those shortcomings). But the atmosphere was superbly executed, and reminded me of Tarkovsky's film STALKER (also based on Roadside Picnic). Lest you think I enjoyed the game solely for its promise and literary references, I really enjoyed the action and the pacing of the large scale combats in the game.
Strangely, one game I didn't like that had similar promise was Bioshock. While the environment was great, it really felt too 'consoley'. The controls felt wooden and unresponsive, as though they had simply mapped mouselook from a controller, the weapon physics and handling was 'off', and worst of all, the plot was heavy handed and ham-fisted. The levels were not just corridors, they were railroads, and attempts to 'hub' worked even worse.
At the end of the day, there are different strokes for different folks, and I'm glad for games like Stalker that try to break the mold.
Corrado wrote:Fragnificent wrote:I thought this game sucked horribly, little or no plot, impossible to kill anything, and buggy as all hell. I made it through about two hours and gave up.
Thats your issue. The first hour or two are not fun. After that, when you start getting better guns and armor and anomalies, the game becomes VERY good. I played the first hour about 4 times before I forced myself through... once I hit the 2nd hour, I was hooked.
Corrado wrote:The first hour or two are not fun.
roont wrote:Corrado wrote:The first hour or two are not fun.
exactly. if a game (or movie, or tv show, or book, or news article, or anything) doesnt hook me within the first little while, im not interested.

Corrado wrote:Thats your issue. The first hour or two are not fun.
Meadows wrote:I agree, the game is far too difficult and not very easy to sympathise with, which are problems the graphics won't make up for.
danny e. wrote:Meadows wrote:I agree, the game is far too difficult and not very easy to sympathise with, which are problems the graphics won't make up for.
haha It always makes me smile when people claim a game is too difficult.
I thought even the dumbest of the dumb knew about the difficulty settings. If it's too hard for you, then maybe you arent so "leet" and should bump the difficulty setting down.
Its a different story if you have a legitimate reason for the way in which the difficulty is implemented. IE if the difficulty setting merely makes your guns less accurate to the point of being completely unreasonable, then maybe there is a point.
I typically play all games on "medium" or "medium-high" because I suck at having patience to die a ton in a game. I play for fun.. and fun to me is never the most difficult
I thought it had that accomplishment feeling to it. You were dropped in the outskirts of nowhere, and when you got somewhere, you actually felt you've been through ****, and accomplished something. That, plus the the atmosphere is just awesome, with the weather, music, and all the broken people. And I'm a looter.
Bioshock on the other hand, was almost completely lost on me. It looked good, but the atmosphere and game in general felt rather superficial, and it was pretty much on rails, so nah.
Hoser wrote:S.T.A.L.K.E.R. came out at a time when FPS's were getting really boring and really.....really short. The games were not immersive and very linear. Sure it was unpolished, but the idea of the game was fresh, and it was good to see a developer do a game that wasn't just run around & shoot anything that moved. I liken it to the same genre as Deus Ex. There were decisions to be made that affected how NPC's interacted with you and it did make for good replayability.
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