Conclusions
It's hard to dislike what Nvidia has done with PhysX. The company has taken an expensive niche product and given it to the masses for free, while at the same time giving game developers a replacement for the apparently defunct Havok FX API. Our brush with the ForceWare 177.79 driver release has shown that a sub-$150 graphics card can handle PhysX effects quite well, and Nvidia card owners can flock to the (small) library of existing PhysX-capable software without having to wait for new games to come out.
Speaking of new games, Nvidia told us about two upcoming titles that will feature PhysX hardware acceleration. One of them is DICE's Mirror's Edge, which will feature awesome-looking first-person free running in a futuristic dystopia. Another is Natural Motion's Backbreaker, a third-person football sim. Nvidia claims studios have signed on to implement PhysX in another 10 gamesand that's just in the month following the Ageia acquisition.
The downside of all this ought to be obvious to most folks with a red graphics card. PhysX currently doesn't work on AMD GPUs, which is a shame considering the excellent performance of the firm's new Radeon HD 4000-series products. We wouldn't be surprised to see Radeons gain physics support one way or another, though. Nvidia claims to be supporting an independent developer who wants to port PhysX to AMD cards, and truly widespread use of advanced physics effects may hinge on whether hardware from both companies supports the technology.
With all that said, we probably wouldn't recommend basing a graphics card purchase on PhysX support. At least not until the dust settles and more PhysX-enabled games come out.
-
87 comments —
Last by Cyril at 4:41 PM on 08/19/08 - Email the author(s): Cyril Kowaliski
- Sign up to receive notices when we publish new articles
- Or go back to TR's front page
-
AMD's Radeon HD 5970 graphics card
CrossFire on a stick goes to the next level in the Radeon HD 5970, the new fastest graphics card on the planet. This one is extreme in more ways than one, though. Read on to see what we mean. Read more...
162 comments —
Last by Meadows at 10:17 AM on 11/22/09 -
Hands on with Lucid's Hydra GPU load balancer
We recently got the chance to test Lucid's Hydra GPU load balancer first hand. We came away with some of the first public performance numbers, along with our impressions of this magical toy that allows Radeons and GeForces to work together. Read more...
84 comments —
Last by mattthemuppet at 2:16 PM on 11/16/09 -
AMD's Radeon HD 5770 and 5750 graphics cards
In just a few short weeks, AMD's DirectX 11-class Radeon technology has migrated from the high-end 5800 series to the mid-range 5700 series. Now you can pick up a DX11 graphics card for $159 or less. Is this the right upgrade for you? We're on it. Read more...
111 comments —
Last by JoJoBoy at 12:24 AM on 10/30/09 -
Intel graphics drivers employ questionable 3DMark Vantage optimizations
Intel's latest graphics drivers for Windows 7 appear to violate Futuremark's optimization guidelines for 3DMark Vantage. We investigate, and make some interesting discoveries in the process. Read more...
122 comments —
Last by travbrad at 2:29 AM on 10/18/09 -
Nvidia's 'Fermi' GPU architecture revealed
Nvidia has spilled the beans on how its upcoming GPU architecture is built to excel in GPU-computing applications. Keep reading to see what makes the architecture code-named "Fermi" unique. Read more...
149 comments —
Last by blubje at 2:45 AM on 11/15/09 -
AMD's Radeon HD 5850 arrives
With a $259 suggested retail price and a smaller footprint, the Radeon HD 5850 brings a slightly diluted version of the 5870's potent cocktail. Let's see if it goes down any easier. Read more...
210 comments —
Last by glynor at 12:47 PM on 10/09/09 -
AMD's Radeon HD 5870 graphics processor
AMD's next-gen GPU has arrived, with full support for DirectX 11 and essentially twice the power of the Radeon HD 4870. We're geeking out over the image quality enhancements, too. Keep reading to see what all the fuss is about. Read more...
333 comments —
Last by flip-mode at 9:49 PM on 09/30/09 -
Khronos' President talks OpenCL, DX Compute Shader, and more
We recently got to speak with Neil Trevett, who is both the Khronos Group's President and Nvidia's VP of Embedded Content, about OpenCL, DirectX Compute Shader, and the future of general-purpose computing on the GPU. Read more...
16 comments —
Last by Paulomat at 9:46 AM on 08/21/09
