Conclusions
What can I say? The picture isn't terribly rosy. In terms of performance, what we saw out of three-way SLI was more or less what we expected: that you'll need a 2560x1600 display in order to really realize the benefits of three GPUs. Even then, in none of the games we tested did we see a case where going from two cards to three made a real difference in terms of playability. (Going from 80 FPS to 95 FPS doesn't count.) The closest we came to that may have been Crysis, but that game seems to have its own performance scaling problemsat least at the "high" and "very high" settingsthat involve factors other than the graphics subsystem alone. Perhaps, in some games, turning up antialiasing levels to 8X or 16X will help tease out some of the benefits of having a third GPU. That wasn't the case when we tried it in Half-Life 2: Episode Two, however.
|
|
Subjectively, playing games on a three-way rig wasn't especially exciting, either. The main difference I noticed was the noise emanating from the system, a reality we quantified with our power, noise, and temperature measurements. Three-way SLI truly is an extreme solution, and it comes with all of the drawbacks that such things tend to have. I'm sure it's possible with careful component selection, artful thermal design, and probably some form of water cooling to make a three-way SLI system that isn't especially loud. But it will draw lots of power and expend it into the room as heat, almost inescapably.
Personally, I don't think it's worth bothering, and I haven't even mentioned the expense involved yet. Two GeForce 8800 GTs should be up to the task of driving a 30" wide-aspect display reasonably well in most games, and a pair of those costs less than a single 8800 Ultra. If that's not enough for you, in my view, the very best config Nvidia has to offer right now is a pair of GeForce 8800 GTS 512s. This card is, like the 8800 GT, based on the new G92 GPU. As a result, the GTS 512 has H.264 decode acceleration for HD video playback, and it has more texture filtering and shader arithmetic power than the 8800 Ultra.
Having said all of that, I'm still glad that three-way SLI exists, simply because it expands the horizons a little bit. In fact, I'd like to see more-than-two-way setups with G92 GPUs become available soon, since they'd be more attractive overall. So long as a system like this is possible, somebody out there is going to be looking for ways to take full advantage of it. Crytek seems to be close. If and when they get there, it should be a glorious sight to behold.

-
69 comments —
Last by Bensam123 at 1:10 PM on 02/25/08 - Email the author(s): Scott Wasson
- Sign up to receive notices when we publish new articles
- Or go back to TR's front page
-
AMD's Radeon HD 5970 graphics card
CrossFire on a stick goes to the next level in the Radeon HD 5970, the new fastest graphics card on the planet. This one is extreme in more ways than one, though. Read on to see what we mean. Read more...
157 comments —
Last by shank15217 at 2:11 PM on 11/21/09 -
Hands on with Lucid's Hydra GPU load balancer
We recently got the chance to test Lucid's Hydra GPU load balancer first hand. We came away with some of the first public performance numbers, along with our impressions of this magical toy that allows Radeons and GeForces to work together. Read more...
84 comments —
Last by mattthemuppet at 2:16 PM on 11/16/09 -
AMD's Radeon HD 5770 and 5750 graphics cards
In just a few short weeks, AMD's DirectX 11-class Radeon technology has migrated from the high-end 5800 series to the mid-range 5700 series. Now you can pick up a DX11 graphics card for $159 or less. Is this the right upgrade for you? We're on it. Read more...
111 comments —
Last by JoJoBoy at 12:24 AM on 10/30/09 -
Intel graphics drivers employ questionable 3DMark Vantage optimizations
Intel's latest graphics drivers for Windows 7 appear to violate Futuremark's optimization guidelines for 3DMark Vantage. We investigate, and make some interesting discoveries in the process. Read more...
122 comments —
Last by travbrad at 2:29 AM on 10/18/09 -
Nvidia's 'Fermi' GPU architecture revealed
Nvidia has spilled the beans on how its upcoming GPU architecture is built to excel in GPU-computing applications. Keep reading to see what makes the architecture code-named "Fermi" unique. Read more...
149 comments —
Last by blubje at 2:45 AM on 11/15/09 -
AMD's Radeon HD 5850 arrives
With a $259 suggested retail price and a smaller footprint, the Radeon HD 5850 brings a slightly diluted version of the 5870's potent cocktail. Let's see if it goes down any easier. Read more...
210 comments —
Last by glynor at 12:47 PM on 10/09/09 -
AMD's Radeon HD 5870 graphics processor
AMD's next-gen GPU has arrived, with full support for DirectX 11 and essentially twice the power of the Radeon HD 4870. We're geeking out over the image quality enhancements, too. Keep reading to see what all the fuss is about. Read more...
333 comments —
Last by flip-mode at 9:49 PM on 09/30/09 -
Khronos' President talks OpenCL, DX Compute Shader, and more
We recently got to speak with Neil Trevett, who is both the Khronos Group's President and Nvidia's VP of Embedded Content, about OpenCL, DirectX Compute Shader, and the future of general-purpose computing on the GPU. Read more...
16 comments —
Last by Paulomat at 9:46 AM on 08/21/09
