The theory of three
We've chosen to build our three-way SLI rig with GeForce 8800 Ultras because, hey, if you're gonna go all out, you might as well go all out. The Ultra is a very powerful graphics card in itself, but here's what happens, in theory, if you put three of them together.

Peak
pixel
fill rate
(Gpixels/s)
Peak bilinear
texel
filtering
rate
(Gtexels/s)
Peak bilinear
FP16 texel
filtering
rate
(Gtexels/s)
Peak
memory
bandwidth
(GB/s)
Peak
shader
arithmetic
(GFLOPS)
GeForce 8800 GT 9.6 33.6 16.8 57.6 504
GeForce 8800 GTS 10.0 12.0 12.0 64.0 346
GeForce 8800 GTS 512 10.4 41.6 20.8 62.1 624
GeForce 8800 GTX 13.8 18.4 18.4 86.4 518
GeForce 8800 Ultra 14.7 19.6 19.6 103.7 576
GeForce 8800 Ultra 2-way SLI 29.4 39.2 39.2 207.4 1152
GeForce 8800 Ultra 3-way SLI 44.1 58.8 58.8 311.0 1728
Radeon HD 2900 XT 11.9 11.9 11.9 105.6 475
Radeon HD 3850 10.7 10.7 10.7 53.1 429
Radeon HD 3870 12.4 12.4 12.4 72.0 496
Radeon HD 3870 X2 26.4 26.4 26.4 115.2 1056

The numbers are staggering. 311 GB/s of memory bandwidth, more than 1.7 teraflops of shader arithmetic, and nearly 60 Gtexels per second of FP16 texture filtering capacity—almost five and a half times that of a GeForce 8800 GT. Of course, extracting the full potential from three graphics cards is much more difficult than it is with one graphics card, but still... wow.

Our three-way rig leads all contenders in 3DMark's synthetic tests of GPU power, with the lone exception of the simple vertex shader test, where it seems to run into a scaling issue. In terms of delivered multitextured fill rate, the three-way SLI system roughly doubles the Radeon HD 3870 X2, AMD's current fastest graphics solution.

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