Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadows, soft particles, and smooth foliage were enabled. Again, we used a custom timedemo recorded for use in this review.





This one's close, but the Ultra edges out the X2 overall in Quake Wars. True to its billing, the X2 again outperforms a couple of Radeon HD 3870s in CrossFire, at least.

