BioShock
We tested this game with FRAPS, just like we did the UT3 demo. BioShock's default settings in DirectX 10 are already very high quality, so we didn't tinker with them much. We just set the display res to 2560x1600 and went to town. In this case, I was trying to take down a Big Daddy, a generally unsuccessful effort.


The HD 3870 again slots into things about where you'd expect, and the cards with less than 512MB of RAM onboard again suffer here due to my penchant for testing at high resolutions. I had to exclude the Radeon HD 3850 CrossFire here because it was painfully slowlike three frames per second. I believe this was just a memory size issue. Dropping to a lower resolution did seem to help.
Team Fortess 2
For TF2, I cranked up all of the game's quality options, set anisotropic filtering to 16X, and used 4X multisampled antialiasing at 2560x1600 resolution. I then hopped onto a server with 24 players duking it out on the "ctf_2fort" map. I recorded a demo of me playing as a soldier, somewhat unsuccessfully, and then used the Source engine's timedemo function to play the demo back and report performance.
Unfortunately, I wasn't able to complete my TF2 testing before Valve pushed out an update over Steam and rendered my recorded demo incompatible the latest version of the game. I decided to go ahead and give you what results I have, even though the Radeon HD 3870 isn't included. I really like Steam, but I sure don't like its weak-to-useless user-side change control.


Moving on....
