Battlefield 2142
We tested this one with FRAPS, much like we did S.T.A.L.K.E.R. In order to get this game to present any kind of challenge to these cards, we had to turn up 16X anisotropic filtering, 4X antialiasing, and transparency supersampling (or the equivalent on the Radeons, "quality" adaptive AA). I'd have run the game at 2560x1600 resolution if it supported that display mode.


Half-Life 2: Episode One
This one combines high dynamic range lighting with 4X antialiasing and still has fluid frame rates at very high resolutions.






